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the Nine-Tailed Fox

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Hard CC

Knock Up



Build HP

Health Points: 380 (+80 / per level) Health Regen: 5 (+0 / per level)
Mana Points: 250 (+50 / per level) Mana Regen: 7 (+0 / per level)
Damage: 50(+3 / per level) Attack Speed: 0 (+2 / per level)
Attack Range: 550 Movement Speed: 305
Armor: 11 (+3/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 6300 Riot Points (RP): 975
Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will heal her for 2 (+1 per champion level) (+0.09 Ability Power) for every enemy hit.
Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.
Cooldown: 7 seconds
Range: 880

Cost: 70/75/80/85/90 mana
Magic Damage: 40/65/90/115/140 (+0.33 per ability power)
True Damage: 40/65/90/115/140 (+0.33 per ability power)
Active: Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 70% damage.
Cost: 50 mana
Range: 800

Cooldown: 9/8/7/6/5 seconds
Magic Damage Per Fox-Fire: 40/65/90/115/140 (+0.4 per ability power)
Maximum Damage to the Same Target Per Cast: 64/104/144/184/224 (+0.64 Ability Power)
Active: Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for 1/1.25/1.5/1.75/2 seconds, and increasing her magic damage against them for 6 seconds.
Cooldown: 12 seconds
Range: 975

Cost: 85 mana
Magic Damage: 60/90/120/150/180 (+0.35 per ability power)
Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.
Cost: 100 mana
Range: 450

Cooldown: 110/95/80 seconds
Magic Damage Per Bolt: 70/110/150 (+0.3 Ability Power)
Max Total Magic Damage: 210/330/450 (+0.9 Ability Power)


Counter Tips
Stay behind minions to prevent yourself from getting charmed.
Ahri's survivability is significantly decreased when her ultimate is on cooldown, so try to kill her/call for a gank when you know her ultimate is down.
Focus her when she uses her ultimate aggressively into a teamfight.
In lane, punish her for missing her charm.