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the Sad Mummy

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Deny Blue Buff

Try to Counter Jungle


Hard CC

Dodge Abilities

Try to kite and poke


Health Points: 472 (+84 / per level) Health Regen: 7.45 (+0.85 / per level)
Mana Points: 220 (+40 / per level) Mana Regen: 6.5 (+0.525 / per level)
Damage: 47(+3.8 / per level) Attack Speed: 0.638 (+2.18 / per level)
Attack Range: 125 Movement Speed: 310
Armor: 18 (+3.3/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 1350 Riot Points (RP): 585
Amumu's autoattacks reduce the target's magic resistance by 15 / 20 / 25 for 4 seconds. The debuff doesn't stack but it refreshes with every autoattack.
Active: Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second.
Range: 1,100
Projectile Speed: 1800

Cost: 80/90/100/110/120 mana
Cooldown: 16/14/12/10/8 seconds
Magic Damage: 80/130/180/230/280 (+1.0 per ability power)
Toggle: While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Cost: 8 mana per second
Cooldown: 1 second
Radius of AoE: 300

Base Magic Damage: 8/12/16/20/24
Max Health to Damage Ratio: 1.5/1.8/2.1/2.4/2.7% (+0.01% per ability power)
Passive: Amumu takes reduced physical damage from autoattacks and abilities.
Active: Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time Amumu is hit by an autoattack the cooldown on Tantrums active will be reduced by 0.5 seconds.
Cost: 50 mana
Radius of AoE: 400

Physical Damage Reduction: 2/4/6/8/10
Cooldown: 10/9/8/7/6 seconds
Magic Damage: 75/100/125/150/175 (+0.5 per ability power)
Active: Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
Radius of AoE: 550

Cost: 100/150/200 mana
Cooldown: 150/130/110 seconds
Magic Damage: 150/250/350 (+1.0 per ability power)


Counter Tips
Use ranged attacks to kite him around to avoid all of his AoE Damage.
Try not to bunch up against his AOE CC ultimate.