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Elise

Elise

The Spider Queen

Mage
Magical Damage
JunglerTopMidBottom
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Deny Farm

Dodge Abilities

Hard CC

Outsustain

Play safe early game

Silence

Health Points: 395 (+80 / per level) Health Regen: 4.7 (+0.6 / per level)
Mana Points: 240 (+50 / per level) Mana Regen: 6.8 (+0.65 / per level)
Damage: 47.5(+3 / per level) Attack Speed: 0.625 (+1.75 / per level)
Attack Range: 550 Movement Speed: 310
Armor: 12.5 (+3.35/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 6300 Riot Points (RP): 975
Innate: When Elise's Human Form spells hit an enemy, she readies a Spiderling. When Elise transforms, she summons Spiderlings to attack nearby foes. The maximum number of spiderlings increases with Spider Form's level.
Spiderling Health: 85/95/105/115/125/135/145/160/175/190/210/230/250/ 275/300/325/355/390
Spiderling Attack Speed: 0.665
Spiderling Armor: 30/50/70/90
Spiderling Magic Resistance: 50/70/90/110
Spiderling Movement Speed: 370
Active: Deals magic damage equal to a base amount plus a percentage of the target's current health. Damage is capped against monsters.
Range: 625
Cost: 80/85/90/95/100 mana
Cooldown: 6 seconds
Base Magic Damage: 40/75/110/145/180
Bonus Damage: 8% of target's current health (+0.03 per ability power)
Maximum Bonus Damage vs. Monsters: 50/75/100/125/150

Active: Elise lunges to a target with a poisonous bite that deals magic damage equal to a base amount plus a percentage of the target's missing health. Damage is capped against monsters.
No cost:
Cooldown: 6 seconds
Base Magic Damage: 60/100/140/180/220
Bonus Damage: 8% of target's missing health (+0.03 per ability power)
Maximum Bonus Damage vs. Monsters: 50/75/100/125/150
Active: Summons a venom-gorged Spiderling that moves to target location and explodes, dealing magic damage to nearby enemies when it nears an enemy unit or after 3 seconds.
Cooldown: 12 seconds
Passive: Spiderlings gain bonus attack speed.
Active: Increases the attack speed of Elise and her Spiderlings for 3 seconds. While active, Elise is healed when she or her spiderlings attack.
No cost:

Cooldown: 12 seconds
Heal: 4

Cost: 60/70/80/90/100 mana
Magic Damage: 75/125/175/225/275 (+0.8 per ability power)

Heal: 4 (+0.04 per ability power) per attack
Spiderling Attack Speed: 5/10/15/20/25 %
Bonus Attack Speed: 60/80/100/120/140 %
Active: Elise fires a web that stuns the first enemy hit for 1/1.25/1.5/1.75/2 seconds. Reveals the target if it hits.
Cost: 50 mana
Range: 975
Cooldown: 14/13/12/11/10 seconds

Active (On enemy cast): Elise and her Spiderlings lift up into the air and then descend upon the target enemy.
Active (On ground cast): Elise and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. She can then cast Rappel again to descend upon a nearby enemy.
No cost:
Range: 975
Cooldown: 26/23/20/17/14 seconds
Active: Elise transforms into a menacing spider, granting access to arachnid abilities. While in Spider Form, Elise deals bonus magic damage with her autoattacks and gains 10 movement speed.
Spiderlings deal physical damage and take reduced damage from multi-target abilities. The maximum number of Spiderlings is increased with Spider Form's level.
No cost:

Cooldown: 4 seconds
Active: Elise transforms into her human form, granting access to regular abilities.
No cost
Cooldown: 4 seconds

On-Hit Magic Damage: 10/20/30/40 (+0.3 per ability power)
Maximum Number of Spiderlings: 2/3/4/5
Spiderling Damage: 10/20/30/40 (+0.1 per ability power)
Spiderling Damage Reduction: 10/20/30/40 %

Elise

Counter Tips
Stay behind minions so that she won't be able to stun you.
When at low health, Play very defensively as her Spider form's Bite deals more damage the lower your health is.
Try to read where the Elise will land after she uses Rappel - she can't go anywhere if there are no minions/targets to jump to.
If Elise uses Rappel to enter a teamfight, focus her - Rappel is Elise's only escape ability.