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Fizz

Fizz

the Tidal Trickster

Fighter
Magical Damage
TopMid
Counter items & Summoner spells:
Counter mechanics:

Deny Farm

Dodge Abilities

Hard CC

Outsustain

Play safe early game

Try to kite and poke

Health Points: 414 (+86 / per level) Health Regen: 7 (+0.7 / per level)
Mana Points: 200 (+40 / per level) Mana Regen: 6.1 (+0.45 / per level)
Damage: 53(+3 / per level) Attack Speed: 0.658 (+3.1 / per level)
Attack Range: 175 Movement Speed: 310
Armor: 12.7 (+3.4/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 6300 Riot Points (RP): 975
Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from autoattacks.
Active: Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.
Range: 550

Cost: 50/55/60/65/70 mana
Cooldown: 10/9/8/7/6 seconds
Additional Magic Damage: 10/40/70/100/130 (+0.6 per ability power)
Passive: Fizzs autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.
Active: Fizzs autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing Grievous Wounds (50% healing reduction).
Cost: 40 mana
Cooldown: 10 seconds

Passive Total Magic Damage: 30/40/50/60/70/(+0.35 per ability power)/ (+4 / 5 / 6 / 7 / 8 % of target's missing health)
Active Magic Damage: 10/15/20/25/30 (+0.25 per ability power)
Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.
Active: Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. Trickster does not apply the slow.
Range: 400
Playful AoE Radius: 250 (estimate)
Trickster AoE Radius: 150 (estimate)

Cost: 90/100/110/120/130 mana
Cooldown: 16/14/12/10/8 seconds
Slow: 40/45/50/55/60 %
Magic Damage: 70/120/170/220/270 (+0.75 per ability power)
Magic Damage: 70/120/170/220/270 (+0.75 per ability power)
Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesnt hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed.Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds.
Cost: 100 mana
Range: 1275
AoE Radius: 250 (estimate)

Cooldown: 100/85/70 seconds
Magic Damage: 200/325/450 (+1.0 per ability power)
Slow: 50/60/70 %

Fizz

Counter Tips
Avoid staying in lane with low health, as Fizz's Seastone Trident will deal greater damage against lower health targets.
Focus him after he uses Playful/Trickster to enter a fight.
Buying a Quicksilver Sash and using it will drop the fish from his ultimate, allowing you to avoid the shark.