Buying early armor against Gangplank is very effective as it will lower the damage from his Parrrley and auto attacks.
Avoid using suppression/stun ultimates on Gangplank because he can cure out of it by using his W(note: Urgot's ult will still cause them to switch places).Report
Don't clump together crowd control on Gangplank. His W removes all crowd control effects on him at once. Wait until he removes scurvy, then hit hit with hard cc to lock him down.Report
Submitted By Remlap1223
After the rework, Gangplank has surprising burst and very decent waveclear. If he places a barrel close to him/ inside the melee minions, be carful that he doesnt drop a barrel on you and instantly ignite it from the chain reaction.Report
Gangplank's basic attacks periodically ignite his target, dealing? 20 + (10 × Gangplank's level) ?(+ 120% bonus AD) bonus true damage over 1.5 seconds and granting Gangplank 30% bonus movement speed for 2 seconds.
Destroying a Powder Keg instantly readies Trial by Fire and grant its bonus movement speed.
Active: Gangplank shoots a target enemy with his pistol, dealing physical damage and applying on hit effects but not his passive. If the target is killed with this ability, Gangplank plunders an equal amount of gold and Silver Serpents, the latter of which can be spent to upgrade Cannon Barrage. This ability can critically strike. Cooldown: 5 seconds Range: 625
Cost: 40 mana Physical Damage: 20/45/70/95/120 (+1.0 per attack damage) Extra Gold: 4/5/6/7/8
Active: Gangplank instantly removes all crowd control effects on him, as well as healing himself. Cost: 60 / 70 / 80 / 90 / 100 mana
PASSIVE: Gangplank stores a charge of Powder Keg every few seconds, up to a maximum of 2 + (1 × Cannon Barrage's rank) stored at once.
ACTIVE: Gangplank sets up a Powder Keg at the target location for 60 seconds, which connects to other nearby kegs. Kegs have 3 health and take 1 damage each time Gangplank or an enemy champion attacks them, and passively lose 1 health every 2 / 1 / 0.5 seconds down to 1. If an enemy champion scores the last hit, the keg is disarmed and they earn 10 gold.
If Gangplank scores the last hit, the triggering attack is splashed as physical damage to surrounding enemies, slowing them for 2 seconds. Explosions ignore 40% of their targets' armor, and enemy champions take bonus physical damage.
The explosion sets off a chain reaction that explodes other connected kegs, regardless of their current health, though enemies will not take damage from kegs beyond the first. If Parrrley was used to detonate the Powder Keg, the explosion plunders every enemy it kills.
RECHARGE TIME: 18 / 17 / 16 / 15 / 14
PASSIVE: Gangplank can store additional charges of Powder Keg.png Powder Keg.
ACTIVE: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals magic damage and slows enemies hit by 30% for 0.5 seconds.
Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Silver Serpents each, which improve Cannon Barrage:
DEATH'S DAUGHTER: An initial, X-radius cannonball lands in the center of the barrage, dealing a cluster's worth of true damage and Slow icon slowing enemies within by 60% for 1.5 seconds.
RAISE MORALE: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
FIRE AT WILL: Fires ? 6 additional waves ? with increasing rate of fire over the duration