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Gangplank

Gangplank

the Saltwater Scourge

Fighter
Physical Damage
JunglerTop
Counter items & Summoner spells:
Counter mechanics:

Apply heal reduction

Deny Farm

Outsustain

Play safe early game

Try to kite and poke

Health Points: 495 (+81 / per level) Health Regen: 4.25 (+0.75 / per level)
Mana Points: 215 (+40 / per level) Mana Regen: 6.5 (+0.7 / per level)
Damage: 54(+3 / per level) Attack Speed: 0.651 (+2.75 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 16.5 (+3.3/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 3150 Riot Points (RP): 975
Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3+(1*level) magic damage per second and slows the target by 7%.
Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive.Refunds half the mana cost if Parrrley kills the target
Cooldown: 5 seconds
Range: 625

Cost: 50/55/60/65/70 mana
Physical Damage: 20/45/70/95/120 (+1.0 per attack damage)
Extra Gold: 4/5/6/7/8
Active: Gangplank instantly removes all crowd control effects on him, as well as healing himself.
Cost: 65 mana

Cooldown: 22/21/20/19/18 seconds
Heal: 80/150/220/290/360 (+1.0 per ability power)
Passive: Gangplanks attack damage and movement speed are increased permanently.
Active: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds.
Cooldown: 20 seconds
Radius of AoE: 1200

Passive Attack Damage Bonus: 8/10/12/14/16
Passive Movement Speed Bonus: 3/4/5/6/7 %
Cost: 50/55/60/65/70 mana
Active Self Attack Damage Bonus: 12/19/26/33/40
Active Self Movement Speed Bonus: 8/11/14/17/20 %
Active: Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
Cost: 100 mana
Range: Global
Radius of Target AoE: 575
Radius of Cannonball AoE: 275
Sight Radius: 600 (estimate)

Magic Damage Per Cannonball: 75/120/165 (+0.2 per ability power)
Cooldown: 120/115/110 seconds

Gangplank

Counter Tips
Buying early armor against Gangplank is very effective as it will lower the damage from his Parrrley and auto attacks.
Gangplank does not have any wave-clearing abilities, so picking a champion with heavy wave clear will do great against him.
Avoid using suppression/stun ultimates on Gangplank because he can cure out of it by using his W(note: Urgot's ult will still cause them to switch places).