Heads up! We have done a partial reset of votes for season 4! You can now make new votes!
Heimerdinger

Heimerdinger

the Revered Inventor

Mage
Magical Damage
Mid
Counter items & Summoner spells:
Counter mechanics:

Deny Blue Buff

Deny Farm

Dodge Abilities

Hard CC

Outsustain

Health Points: 350 (+75 / per level) Health Regen: 4.5 (+0.55 / per level)
Mana Points: 240 (+65 / per level) Mana Regen: 7 (+0.65 / per level)
Damage: 49.24(+3 / per level) Attack Speed: 0.625 (+1.21 / per level)
Attack Range: 550 Movement Speed: 340
Armor: 7 (+3/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 3150 Riot Points (RP): 975
Heimerdinger gives nearby allied champions and H-28G Evolution Turrets 10/15/20/25/30 bonus Health Regen
Places a Turret at target location. Turret attacks prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by Cooldown Reduction), and he can hold up to 1/1/2/2/3 Kits at once. Turret basic attacks restore 1/2/3/4/5% Beam charge.

Cost: 20 Mana and 1 Kit
Cooldown: 1s

H-28G Evolution Turret Stats
Health: 150 (+25 per champion level)( 0.05 Ability Power ratio from levels 1-8, increases by 0.035 per level from levels 9-18 ending at 0.40 at level 18)
Attack - Cannon: 12/18/23/29/34 (+0.150 ability power) magic damage
Attack - Beam: 40/60/80/105/130 (+0.55 ability power) magic damage in a line, 16 second cooldown
Maximum Turrets: 3

Q - H-28Q Apex Turret
Attack- cannon: 70/90/110 (+0.3 ability power)
Attack- Beam: 180/240/300 (+0.7 ability power)
Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 Ability Power) magic damage. Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket (max damage 108/162/216/270/324). Minions take 60% instead. Targeting the ability closer to Heimerdinger increases projectile spread

Cost: 70/80/90/100/110 Mana
Cooldown: 11s
Hurls a grenade that deals 60/100/140/180/220 (+0.6 Ability Power) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

Cost: 85 Mana
Cooldown: 18/16/14/12/10
Heimerdinger's next basic spell is free and has bonus effects

H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 Ability Power) magic damage with its cannon and 225/300/375 (+0.8 Ability Power) magic damage with its beam for 8 seconds.

Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 (+0.45 Ability Power) magic damage each. Champions and monsters hit by multiple rockets take reduced damage (max 550/690/865 (+1.83 Ability Power)).

CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 Ability Power) magic damage each time. Both the stun and slow areas are larger, and the slow is improved to 80%.

Cooldown: 100/85/70
Cost: 100 Mana

Heimerdinger

Counter Tips
Avoid being in the center of his grenade, as it will stun you instead of a blind.
Killing his turrets first when cast will greatly lower his damage output.