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the Storm's Fury

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Dodge Abilities

Hard CC

Play aggressive early game

Health Points: 356 (+78 / per level) Health Regen: 4.5 (+0.55 / per level)
Mana Points: 302 (+64 / per level) Mana Regen: 6.9 (+0.6 / per level)
Damage: 49(+2.95 / per level) Attack Speed: 0.625 (+2.61 / per level)
Attack Range: 475 Movement Speed: 310
Armor: 9 (+3.8/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 1350 Riot Points (RP): 585
Increases the movement speed of nearby allied champions by 5%. This bonus is lost while Janna is dead.
Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
Range: 1100-1700
Knockup Duration: 1 seconds

Cost: 90/105/120/135/150 mana
Cooldown: 14/13/12/11/10 seconds
Magic Damage: 60/85/110/135/160 (+0.35 per ability power)
Additional Damage: 15 / 20 / 25 / 30 / 35(+0.1 per ability power) per second charging
Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units.
Active: Janna launches her elemental to deal magic damage and slow an enemys movement speed for 3 seconds. The passive is not active while the ability is on cooldown.
Range: 600

Movement Speed Bonus: 4 / 6 / 8 / 10 / 12% (+0.02 per ability power)
Cost: 40/50/60/70/80 mana
Cooldown: 12/11/10/9/8 seconds
Magic Damage: 60/115/170/225/280 (+0.5 per ability power)
Slow: 24 / 28 / 32 / 36 / 40% (+3% per 50 Ability Power)
Active: Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
Cooldown: 10 seconds
Range: 800

Cost: 70/80/90/100/110 mana
Shield Strength: 80/120/160/200/240 (+0.7 per ability power)
Attack Damage Bonus: 14/23/32/41/50 (+1 Attack Damage per 10 Ability Power)
Active: Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 3 seconds.
Radius: 725
Max. knockback distance: 875

Cost: 100 mana
Cooldown: 150/135/120 seconds
Heal Per Second: 100/150/200 (+0.6 ability power)
Max Amount of Healing: 300/450/600 (+1.8 ability power)


Counter Tips
Interrupting Janna's ultimate by using a stun/silence/knock-up/displacement will stop her from using her AOE heal.
Try to avoid Janna's tornado by listening to the wind up and predicting the direction it will go.
In lane, if she shields herself, it leaves her carry more open to harassment/being killed.