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Jarvan IV

Jarvan IV

the Exemplar of Demacia

Physical Damage
Counter items & Summoner spells:
Counter mechanics:

Deny Farm

Dodge Abilities

Hard CC

Knock Back


Try to Counter Jungle

Try to kite and poke

Health Points: 420 (+90 / per level) Health Regen: 7 (+0.7 / per level)
Mana Points: 235 (+40 / per level) Mana Regen: 6 (+0.45 / per level)
Damage: 50(+3.4 / per level) Attack Speed: 0.658 (+2.5 / per level)
Attack Range: 175 Movement Speed: 315
Armor: 14 (+3/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 4800 Riot Points (RP): 975
Jarvan IV's first attack on a target deals 6 / 8 / 10 % of the target's current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target for 6 seconds.
Active: Jarvan IV extends his lance, dealing physical damage in a straight line and lowering the Armor of all enemies hit for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies along his path.
Range: 770

Cost: 45/50/55/60/65 mana
Cooldown: 10/9/8/7/6 seconds
Physical Damage: 70/115/160/205/250 (+1.2 per bonus attack damage)
Armor Reduction: 10/14/18/22/26 %
Active: Jarvan IV shields himself for 5 seconds, which, upon activation, also slows surrounding enemies for 2 seconds. The shield gains strength for every nearby enemy champion upon activation.
Cost: 45/50/55/60/65 mana
Radius of AoE: 600

Cooldown: 20/18/16/14/12 seconds
Shield Strength: 50/90/130/170/210
Extra Shield Strength: 20/30/40/50/60 per nearby enemy champion
Slow: 15/20/25/30/35 %
Passive: Permanently grants Jarvan IV bonus attack speed and armor.
Active: Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies at the landing point. The flag will stay on the location for 8 seconds granting attack speed to all nearby allies as an aura.
Cost: 55 mana
Cooldown: 13 seconds
Range: 830
Damage Radius: 150 (estimate)
Aura Radius: 1200 (estimate)
Sight Radius: 870 (estimate)

Attack Speed: 10/13/16/19/22%
Armor: 10/13/16/19/22
Magic Damage: 60/105/150/195/240 (+0.8 per ability power)
Attack Speed Aura: 10/13/16/19/22%
Active: Jarvan IV leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the impassable terrain by activating this ability again.
Range: 650
Radius of Wall AoE: 300
Radius of Sight: 1650

Cost: 100/125/150 mana
Cooldown: 120/105/90 seconds
Physical Damage: 200/325/450 (+1.5 per bonus attack damage)

Jarvan IV

Counter Tips
Jarvan can be knocked back while casting his Dragon Strike to connect to his flag.
Displacement/dash/jump abilities will let you leap out of his ultimate easily.