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Jinx

Jinx

The Loose Cannon

Physical Damage
Counter items & Summoner spells:
Counter mechanics:

Dodge Abilities

Hard CC

Deny Farm

Health Points: 380 (+82 / per level) Health Regen: 5 (+0.5 / per level)
Mana Points: 170 (+45 / per level) Mana Regen: 5 (+1 / per level)
Damage: 50(+3 / per level) Attack Speed: 0.625 (+1 / per level)
Attack Range: 525 Movement Speed: 325
Armor: 14 (+3.5/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 6300 Riot Points (RP): 975
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
Toggle off—Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun. Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.

Bonus Attack Speed: 10/18.3/26.6/35/43.3
Total Bonus Attack Speed: 30/55/80/105/130%

Toggle on—Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack. Additionally, her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes.

Cooldown: 1
Cost: 20 mana per attack
Bonus Range: 75 / 100 / 125 / 150 / 175
Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.

Range: 1500
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 50/60/70/80/90 mana
Physical Damage: 10/60/110/160/210(+140%)
Slow: 30 / 40 / 50 / 60 / 70%
Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.

Range: 900
Cooldown: 24 / 22 / 20 / 18 / 16
Cost: 50 mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
Active: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Magic Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.

Range: Global
Cooldown: 90 / 75 / 60
Cost: 100 mana
Minimum Damage: 125 / 175 / 225 (+ 50% bonus AD)
Max Damage: 250 / 350 / 450 (+ 100% bonus AD)
Additional Damage: 25 / 30 / 35% of enemies' missing health

Jinx

Counter Tips
Her base auto attack range is low in minigun stance, which makes her easier to harass.
Her rockets deal splash damage, so hiding behind minions isn't always safe.
Learning her W animation will help you predict when she's about to use it.
Buy items with Armor and attack speed reduction against her, such as Warden's Mail or Frozen Heart.