Heads up! We have done a partial reset of votes for season 4! You can now make new votes!


the Radiant Dawn

Physical Damage
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Dodge Abilities

Hard CC


Play aggressive early game

Health Points: 430 (+87 / per level) Health Regen: 7 (+0.85 / per level)
Mana Points: 235 (+40 / per level) Mana Regen: 7 (+0.7 / per level)
Damage: 55(+3 / per level) Attack Speed: 0.625 (+2.9 / per level)
Attack Range: 125 Movement Speed: 310
Armor: 18 (+3.1/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 6300 Riot Points (RP): 975
Leona's spells charge any enemy unit damaged with Sunlight for 3.5 seconds. When allied champions deal any damage to those targets they consume the Sunlight debuff to deal 20 / 35 / 50 / 65/ 80 / 95 / 110 / 125 / 140 additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration. Leona is unable to activate the additional damage herself.
Active: Leonas next autoattack will deal additional magic damage and stun the target for 1.25 seconds.

Cost: 45/50/55/60/65 mana
Cooldown: 11/10/9/8/7 seconds
Magic Damage: 40/70/100/130/160 (+0.3 per ability power)
Active: Leona raises her shield to gain bonus armor and magic resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies. If any enemy was damaged by Eclipse, the defense buff is prolonged for an additional 3 seconds.
Cost: 60 mana
Cooldown: 14 seconds
Radius: 450

Armor and Magic Resist Bonus: 20/30/40/50/60 (+ 20% of bonus armor)(+ 20% of bonus magic resistance)
Magic Damage: 60/110/160/210/260 (+0.4 per ability power)
Active: Leona projects a solar image of her sword, which deals magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be immobilized for 0.5 seconds and Leona will dash to them.
Cost: 60 mana
Range: 700

Cooldown: 13/12/11/10/9 seconds
Magic Damage: 60/100/140/180/220 (+0.4 per ability power)
Active: Leona calls down a beam of solar energy to a target location. After a brief delay, it deals magic damage to all enemies in it and slows them by 80% for 1.5 seconds. Enemies in the center of the area are stunned instead of slowed.
Range to Center of AoE: 1200
Radius of Damaging AoE: 250
Radius of Stun AoE: 100
Radius of Sight AoE: 700

Cost: 100 mana
Cooldown: 90/75/60 seconds
Magic Damage: 150/250/350 (+0.8 per ability power)


Counter Tips
If she activates her Eclipse, it means she's about to engage.
If possible, Punish her for missing her Zenith blade.
Only the center of her ultimate stuns, and it can easily be dodged with proper reaction.