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the Lady of Luminosity

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Deny Farm

Deny Blue Buff

Dodge Abilities

Hard CC


Play aggressive early game

Health Points: 345 (+79 / per level) Health Regen: 4.5 (+0.55 / per level)
Mana Points: 250 (+50 / per level) Mana Regen: 6 (+0.6 / per level)
Damage: 50(+3.3 / per level) Attack Speed: 0.625 (+1.36 / per level)
Attack Range: 550 Movement Speed: 330
Armor: 8 (+4/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 3150 Riot Points (RP): 975
Lux's damaging spells charge any enemies with energy for 6 seconds. Lux's autoattacks or Finales Funkeln will ignite the energy, dealing 10 + (10 x level) magic damage to the target.
Active: Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damage to a second nearby unit. Additionally, the first unit struck is snared for 2 seconds, and the second unit for 1 second.
Range: 1175
Projectile Speed: 1200

Cost: 50/60/70/80/90 mana
Cooldown: 15/14/13/12/11 seconds
Magic Damage: 60/110/160/210/260 (+0.7 per ability power)
Active: Lux shields herself for up to 3 seconds and throws out her wand to a target location, applying the same shield to friendly champions in its path. Her wand then returns to her, again shielding friendly champions and Lux herself upon touching it.
Cost: 60 mana
Range: 1075
Projectile speed: 1400

Cooldown: 14/13/12/11/10 seconds
Shield Strength: 80/105/130/155/180 (+0.35 per ability power)
Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.
Cooldown: 10 seconds upon casting
Range to Center of AoE: 1100
Diameter of Damage AoE: 350
Diameter of Sight AoE: 575 (estimate)

Cost: 70/85/100/115/130 mana
Slow: 20/24/28/32/36 %
Magic Damage: 60/105/150/195/240 (+0.6 per ability power)
Active: After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for magic damage, then re-applied.
Cost: 100 mana
Range: 3000

Cooldown: 80/65/50 seconds
Magic Damage: 300/400/500 (+0.75 per ability power)
Magic Damage with Illumination on target (at levels 6 / 11 / 16): 370/520/670 (+0.75 per ability power)


Counter Tips
Stay away from blindspots where the Lux can throw out bindings where you can't see.
Lux is very vulnerable once she misses her Light binding.
Always be prepared to dodge her ultimate by side stepping away from the red line.