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the Master of Metal

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Apply heal reduction

Deny Farm

Hard CC

Play safe early game

Try to kite and poke

Health Points: 421 (+80 / per level) Health Regen: 7.45 (+0.55 / per level)
Mana Points: 120 (+0 / per level) Mana Regen: 0 (+0 / per level)
Damage: 51.7(+3.5 / per level) Attack Speed: 0.694 (+3 / per level)
Attack Range: 125 Movement Speed: 315
Armor: 15 (+3.5/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 3150 Riot Points (RP): 975
35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90+(30*level). The shield decays by 3% per second.
Active: On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals 65% more damage.
Additional target radius: 600

Cost: 25/32/39/46/53 health
Cooldown: 8/7/6/5/4 seconds
Magic Damage: 80/110/140/170/200/(+1.0 per bonus attack damage)/ (+0.4 per ability power)
Single Target Magic Damage: 132/181.5/231/280.5/330/ (+1.65 per bonus attack damage)/ (+0.66 per ability power)
Active: Mordekaiser unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing magic damage per second to enemies in the cloud for 6 seconds.
Range: 750
Cloud radius: 250

Cost: 26/32/38/44/50 health
Cooldown: 20/18/16/14/12 seconds
Armor & Magic Resist Bonus: 10/15/20/25/30
Magic Damage Per Second: 24/38/52/66/80 (+0.2 per ability power)
Maximum Magic Damage: 144/228/312/396/480 (+1.2 per ability power)
Active: Mordekaiser afflicts all enemies in a cone in front of him, dealing magic damage.
Cooldown: 6 seconds
Range: 700

Cost: 24/36/48/60/72 health
Magic Damage: 70/115/160/205/250 (+0.6 per ability power)
Active: Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the targets maximum health. Mordekaiser heals himself for the damage done.In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaisers adjusted damage, ability power, and health totals.
No cost:
Range: 850
Leash range 1125 estimate:

Cooldown: 120/105/90 seconds
Initial Magic Damage: 12/14.5/17% (+0.02% per ability power)
Magic Damage Per Second: 1.2/1.45/1.7% (+0.002% per ability power)


Counter Tips
Mordekaiser becomes harder to kill with his metal shield charged up. Try to kill him before he is able to regain his shield.
Don't stand near creeps when he is about to use his Siphon of Destruction - as he will be able to push the wave and deal damage against you.
Try your best not to die when you're ulted by Mordekaiser, as you will turn into a ghost and attack your own team!
A Quicksilver Sash will get rid of Mordekaiser's ultimate debuff.