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Nasus

Nasus

the Curator of the Sands

Fighter
Physical Damage
JunglerTop
Counter items & Summoner spells:
Counter mechanics:

Apply heal reduction

Build HP

Build Tenacity

Deny Farm

Hard CC

Knock Back

Try to kite and poke

Health Points: 410 (+90 / per level) Health Regen: 7.5 (+0.9 / per level)
Mana Points: 200 (+45 / per level) Mana Regen: 6.6 (+0.5 / per level)
Damage: 53.3(+3.5 / per level) Attack Speed: 0.638 (+3.48 / per level)
Attack Range: 125 Movement Speed: 325
Armor: 15 (+3.5/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 1350 Riot Points (RP): 585
Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% lifesteal.
Active: Nasuss next attack within 10 seconds will deal additional damage. Siphoning Strike permanently gains 3 damage whenever it kills a small minion or monster, and 6 damage whenever he kills a large minion or monster, or enemy champion.

Cost: 20 mana
Cooldown: 8/7/6/5/4 seconds
Physical Damage: 30/50/70/90/110/(+1.0 per attack damage)/ (+3 per enemy killed by Siphoning Strike)
Active: Nasus ages his target, slowing their movement speed by 35%, and attack speed by 17.5%. Additionally, they are reduced further to reach an extra slow at the end of 5 seconds. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration.
Cost: 80 mana
Range: 600

Extra Slow: 12/24/36/48/60 %
Cooldown: 15/14/13/12/11 seconds
Active: Nasus unleashes a spirit flame at a location for 5 seconds. Enemies caught in the area are dealt a burst of magic damage. Additionally, enemies in the area are dealt magic damage each second and have their armor reduced while on there and for 1 extra second.
Cooldown: 12 seconds
Range to Center of AoE: 650
Radius of AoE: 400

Cost: 70/85/100/115/130 mana
Initial Magic Damage: 55/95/135/175/215 (+0.6 per ability power)
Magic Damage Per Second: 11/19/27/35/43 (+0.12 per ability power)
Total Magic Damage: 110/190/270/350/430 (+1.2 per ability power)
Armor Reduction: 20/25/30/35/40
Active: Nasus becomes empowered in the sandstorm for 15 seconds, gaining extra health and increasing his attack by 50 while active. While the storm rages, he drains a percentage of nearby enemies max health each second (max of 240 magic damage per second per enemy) and converts 6.375% of the damage done into bonus attack damage for himself until the sandstorm wears off.
Cost: 100 mana
Cooldown: 120 seconds
Radius of AoE: 350

Health Gained: 300/450/600
Max Health to Magic Damage Ratio Per Second: 3/4/5% (+0.01% per ability power)
Total Max Health to Magic Damage Ratio: 45/60/75%/(+0.15% per ability power)
Total Magic Damage Possible (to a single enemy): 3600
Total Bonus Attack Damage Possible (from a single enemy): 229.5

Nasus

Counter Tips
It's helpful to take cleanse or buy a Quicksilver Sash to get rid of his Wither as an AD Carry.
Avoid standing in his Spirit fire as it will shred your armor.
Try to avoid fighting him while his ultimate is active, unless you have the clear advantage.