Try not to stand next to her ball, because she can cast Dissonance and do damage around it.
With proper reaction speed, you can Flash away from Orianna's ultimate.
Although both Orianna's auto attacks and spells do massive damage, she is very fragile. Try focusing her in teamfights.Report
Orianna's ball, when on the field, has most mobility moving from side to side, as she can move it with less range requirement. to avoid being hit by the ball so much, try staying behind it (ball in front of you). this way she must come closer to hit you.Report
Orianna's autoattacks deal an additional 10 / 18 / 26 / 34 / 42 / 50 (+0.15 per ability power) magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.
Active: Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards. Range: 825 Cost: 50 mana
Cooldown: 6/5.25/4.5/3.75/3 seconds Magic Damage: 60/90/120/150/180 (+0.5 per ability power) Minimum Magic Damage: 24/36/48/60/72 (+0.16 per ability power)
Active: Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area. Cooldown: 9 seconds Radius of AoE: 255
Cost: 70/80/90/100/110 mana Magic Damage: 70/115/160/205/250 (+0.7 per ability power) Initial Movement Speed Modifier: 20/25/30/35/40 %
Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance. Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds. Cost: 60 mana Cooldown: 9 seconds Range: 1100
Bonus Armor and Magic Resist: 10/15/20/25/30 Shield Strength: 80/120/160/200/240 (+0.4 per ability power) Magic Damage: 60/90/120/150/180 (+0.3 per ability power)
Active: Orianna commands her ball to unleash a shockwave after 0.5 seconds, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball. Radius of AoE: 410 Fling distance: 250-350 (estimate)
Cost: 100/125/150 mana Cooldown: 120/105/90 seconds Magic Damage: 150/225/300 (+0.7 per ability power)