Heads up! We have done a partial reset of votes for season 4! You can now make new votes!


the Lady of Clockwork

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Deny Farm

Hard CC

Dodge Abilities


Try to kite and poke

Health Points: 385 (+79 / per level) Health Regen: 5.95 (+0.55 / per level)
Mana Points: 250 (+50 / per level) Mana Regen: 7 (+0.5 / per level)
Damage: 44(+2.6 / per level) Attack Speed: 0.658 (+3.5 / per level)
Attack Range: 525 Movement Speed: 300
Armor: 8 (+3/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 4800 Riot Points (RP): 975
Orianna's autoattacks deal an additional 10 / 18 / 26 / 34 / 42 / 50 (+0.15 per ability power) magic damage every hit. Additionally, attacking the same target within 4 seconds deals an extra 20% magic damage on the second hit, and 40% extra on the third and further hits.
Active: Orianna commands her ball to fly towards target location, dealing magic damage to all enemies that the ball passes through and that are on the destination area. However, the ball deals 10% less damage for each subsequent target hit down to a minimum of 40% damage done. Her ball remains behind at that location afterwards.
Range: 825
Cost: 50 mana

Cooldown: 6/5.25/4.5/3.75/3 seconds
Magic Damage: 60/90/120/150/180 (+0.5 per ability power)
Minimum Magic Damage: 24/36/48/60/72 (+0.16 per ability power)
Active: Orianna commands the Ball to emit an electric pulse around its current location, dealing magic damage to all units around it and leaving an electric field on the area for 3 seconds. The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.
Cooldown: 9 seconds
Radius of AoE: 255

Cost: 70/80/90/100/110 mana
Magic Damage: 70/115/160/205/250 (+0.7 per ability power)
Initial Movement Speed Modifier: 20/25/30/35/40 %
Passive: The allied champion the Ball is currently attached to is granted bonus armor and magic resistance.
Active: Orianna commands the Ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives for 4 seconds.
Cost: 60 mana
Cooldown: 9 seconds
Range: 1100

Bonus Armor and Magic Resist: 10/15/20/25/30
Shield Strength: 80/120/160/200/240 (+0.4 per ability power)
Magic Damage: 60/90/120/150/180 (+0.3 per ability power)
Active: Orianna commands her ball to unleash a shockwave after 0.5 seconds, dealing magic damage to nearby enemies and flinging them into the air a set distance towards, and possibly over, the Ball.
Radius of AoE: 410
Fling distance: 250-350 (estimate)

Cost: 100/125/150 mana
Cooldown: 120/105/90 seconds
Magic Damage: 150/225/300 (+0.7 per ability power)


Counter Tips
With proper reaction speed, you can Flash away from Orianna's ultimate.
Try not to stand next to her ball, because she can cast Dissonance and do damage around it.
Although both Orianna's auto attacks and spells do massive damage, she is very fragile. Try focusing her in teamfights.