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the Mechanized Menace

Magical Damage
Counter items & Summoner spells:
Counter mechanics:

Build HP

Dodge Abilities

Hard CC

Knock Back

Try to kite and poke

Play safe early game

Health Points: 450 (+80 / per level) Health Regen: 7 (+0.6 / per level)
Mana Points: 100 (+0 / per level) Mana Regen: 0 (+0 / per level)
Damage: 55.66(+3.2 / per level) Attack Speed: 0.644 (+1.85 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 16 (+3.5/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 4800 Riot Points (RP): 975
When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.3 per ability power) magic damage for the duration.
Active: Rumble torches his opponents front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone, this damage increases by 50%.
Cooldown: 6 seconds
Range: 600

Magic Damage Per Second: 25/45/65/85/105 (+0.33 per ability power)
Total Magic Damage: 75/135/195/255/315 (+1.0 Ability Power)
Enhanced Magic Damage Per Second: 37.5/67.5/97.5/127.5/157.5(+0.5per ability power)
Total Enhanced Magic Damage: 112.5/202.5/292.5/382.5/472.5/ (+1.5 per ability power)
Active: Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. These values are increased by 50% when Rumble is in the danger zone.
Cooldown: 6 seconds

Shield Strength: 50/80/110/140/170 (+0.4 per ability power)
Movement Speed: 10/15/20/25/30 %
Active: Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hit for 3 seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.While in the ;Danger Zone, the damage and slow percentage are increased by 50%.
Cooldown: 10 seconds
Range: 1000

Magic Damage: 45/70/95/120/145 (+0.4 Ability Power)
Total Magic Damage: 90/140/190/240/290 (+0.8 Ability Power)
Initial Slow: 15/20/25/30/35 %
Active: Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage every second to all enemies standing on the area.
Range: 1700
Wall length: 1000 (estimate)

Cooldown: 105/90/75 seconds
Area Magic Damage Per Second: 130/185/240 (+0.3 Ability Power)
Total Magic Damage: 650/925/1200 (+1.5 per ability power)


Counter Tips
Watch Rumble's heat bar - he will be silenced if it becomes full. Take advantage of this as he'll only be able to auto attack during this time.
Quickly get out of Rumble's ultimate AOE zone as it deals massive damage per second.
Building Magic Resist will fair well against a Rumble because he only deals AP damage.