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the Crystal Vanguard

Physical Damage
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Hard CC

Try to Counter Jungle

Try to kite and poke

Health Points: 440 (+96 / per level) Health Regen: 7.5 (+0.85 / per level)
Mana Points: 205 (+40 / per level) Mana Regen: 6.45 (+0.45 / per level)
Damage: 54.1(+4.2 / per level) Attack Speed: 0.625 (+2.1 / per level)
Attack Range: 125 Movement Speed: 320
Armor: 19 (+3.8/ per level) Magic Resistance: 30 (+1.25/ per level)
Influence Points (IP): 6300 Riot Points (RP): 975
Using autoattacks against champions lowers the cooldowns of Skarner's abilities by 1 second and by 0.5 seconds when used against non-champion units. Autoattacks on towers won't reduce cooldowns at all.
Active: Skarner lashes out, dealing physical damage to all enemies in a small area around him. When a target is hit, Skarner gains an 8/10/12/14/16% attack speed buff that stacks up to 3 times
Cooldown: 3.5 seconds
Radius of AoE: 350

Cost: 16/18/20/22/24 mana
Physical Damage: 25/40/55/70/85 (+0.8 per bonus attack damage)
Magic Damage: 24/36/48/60/72 (+0.4 per ability power)
Active: Skarner receives a shield for up to 6 seconds. While the shield is still active his movement speed is boosted.
Cost: 60 mana
Cooldown: 16 seconds

Shield Strength: 80/135/190/245/300 (0.8 ability Power)
Movement Speed Boost: 16/20/24/28/32%
Active: Skarner summons a blast of crystalline energy in a line which deals magic damage to enemies struck. Targets hit are slowed by 45/50/55/60/65% for 2.5 seconds
Cooldown: 14 seconds
Range: 600
Cost: 50/55/60/65/70 mana
Magic Damage: 80/120/160/200/240 (+0.7 per ability power)
Active: Skarner suppresses an enemy champion for 1.75 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his victim around with him. When the effect ends, Skarners target will be dealt the same amount of magic damage again.
Range 350:

Cooldown: 130/120/110 seconds
Cost: 100/125/150 mana
Magic Damage: 100/150/200 (+0.5 per ability power)
Total Magic Damage: 200/300/400 (+1 per ability power)


Counter Tips
It is imperative that you Flash away when a Skarner is anywhere near you, as you'll get pulled into the enemy team.
knock-back/terrain abilities (Janna's Monsoon, Trundle's Pillar of Ice) are strong against Skarner because he will have a hard time trying to pull your allies.
Try to break Skarner's shield as it will remove the bonus movespeed and attack speed that it grants him.