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Veigar

Veigar

the Tiny Master of Evil

Mage
Magical Damage
Mid
Counter items & Summoner spells:
Counter mechanics:

Build Tenacity

Deny Farm

Dodge Abilities

Hard CC

Outsustain

Try to kite and poke

Play aggressive early game

Health Points: 355 (+82 / per level) Health Regen: 4.5 (+0.55 / per level)
Mana Points: 250 (+55 / per level) Mana Regen: 6.9 (+0.6 / per level)
Damage: 48.3(+2.625 / per level) Attack Speed: 0.625 (+2.24 / per level)
Attack Range: 525 Movement Speed: 315
Armor: 12.25 (+3.75/ per level) Magic Resistance: 30 (+0/ per level)
Influence Points (IP): 1350 Riot Points (RP): 585
Veigar's mana regeneration is increased by 1% for each 1% of mana he's missing.
Passive: Veigar gains bonus ability power for each champion kill from any damage source.
Active: Unleashes dark energy at target enemy, dealing magic damage. If this ability deals a killing blow, Veigar gains 1 ability power, 2 if he kills an enemy champion, or large minion or monster.
Range: 650

Ability Power Gain per Champion Kill: 1/2/3/4/5
Cost: 60/65/70/75/80 mana
Cooldown: 8/7/6/5/4 seconds
Magic Damage: 80/125/170/215/260 (+0.6 per ability power)
Active: Veigar calls a great mass of dark matter to fall from the sky to the target area, which lands after a 1.2 second delay, dealing magic damage. This ability also provides vision through fog of war or brushes before it lands.
Cooldown: 10 seconds
Range: 900
Radius: 225 (estimate)

Cost: 70/80/90/100/110 mana
Magic Damage: 120/170/220/270/320 (+1.0 per ability power)
Active: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a few seconds.
Range: 600
Radius: 425 (estimate)

Cost: 80/90/100/110/120 mana
Cooldown: 20/19/18/17/16 seconds
Stun Duration: 1.5/1.75/2/2.25/2.5 seconds
Active: Blasts an enemy champion, dealing heavy magic damage plus 80% of the targets ability power.
Range: 650

Cost: 125/175/225 mana
Cooldown: 130/110/90 seconds
Magic Damage: 250/375/500 (+1.2 per ability power)

Veigar

Counter Tips
Try to avoid Dark Matter as it deals massive damage when it lands.
Veigar's stun field will only stun targets around the edge. So you can either stay inside the ring, or Flash out of it.
Veigar's ultimate deals more damage the more AP you have - so it's good to pick AD champions against a Veigar.